No Cue File Found

  1. Psx Cue Files
  2. Open Bin Cue File

Taken from:Mega CD emulation1) Original BIOS ROM files are required (one for each region): unzip & rename them to biosCDU.bin, biosCDE.bin, biosCDJ.bin in /genplus/bios/ directory2) When using ISO image files, WAV or OGG files should be provided as AUDIO track files. You can either load a CUE file pointing to a specific ISO file and containing all the needed information about AUDIO tracks files or directly load the ISO file.

In the latter case, the emulator will first look for a.CUE file with the same base name, then if no CUE file is found, it will automatically look for.WAV or.OGG files respecting one of the following naming format (“XXX” being the.ISO filename, NN being the track number and “yyy” being either.wav or.ogg extension): “XXXNN.yyy”, “XXX NN.yyy”, “XXX-NN.yyy”, “XXX - NN.yyy” or “XXXNN.yyy”. Please note that other compressed audio files (such as.mp3,.mpc,.wma, etc) are NOT supported and audio tracks should be using 16-bit stereo 44100Hz format.3) When using BIN images files, audio tracks are generally stored within the image file. A CUE file is therefore required with all the needed information about audio tracks location. You can either load the CUE file pointing to the specific BIN file or directly load the.BIN file.

In the latter case, the emulator will automatically look for a CUE file with the same base name as the BIN file. Click to expand.Are you sure you are really using the GX version and not the Retroarch version?AFAIK, that emulator has no menu that let you select a partition and the.ini file is not manually editable: the first time, it browses by default starting at the root of the currently selected device (either sd:/ or usb:/) then saves the last accessed path for each game types (cd, genesis, master system, etc).You can select the device to load games from in emulator settings, it's sd by default if you have a sdcard inserted but can be switched to usb. Sorry, should have ben more clear.it's not the emu asking for a partition, it is WiiFlow. I have all of my other emu's setup within WiiFlow.

Found

I have pasted here the content of the.cue file: my cue sheet with the one for my game there and found no differences. Collection of.cue e.sbi files for Playstation roms - opsxcq/psx-cue-sbi-collection. Playstation cue and sbi files collection. This is a collection of cue and sbi files found around the web for Playstation One (PSX) roms. Over 8.5k files from redump.org; Over 1.1k files from emuparadise.me; Database. The file disk.hash contains the SHA-1 hash identification of bin, iso and mdf files. With the same name, but with the.cue extension you can find the corresponding cue file, just.

Each emu has an ini file that I edit to point to RO and borax directories. All of my other emu's are set up on the SD, this is my first try at getting something to run off of USB.so, for other emu's, after editing the ini and selecting the emu, WiiFlow asks for the partition, I have always selected SD.with segaCD, the ini is set up to look in usb:/segacd yet when I select it in WiiFlow, it still asks for a partition.

I’ve done a fair amount of searching and to date I haven’t found anything that solves my problem. So I registered and am posting here:).I have some Playstation files that I am trying to get to work with Lakka. I have the files under /roms/Playstation and I’ve put the BIOS files under /system. The site says to rename scph7003 (I think that was the original name) to scph5501. So I did that, and now I have a scph5501.BIN file. Originally the files were named PSX - SCPH5501.BIN and the like, but I renamed them, including making the scph lowercase per what the website has.

But I’m also wondering if the.BIN needs to be lowercase as well.Lakka seems to scan the directory just fine, but the emulator/files don’t show up after the scan. I’ve tried manually getting to each file, and it reads them as being in the directory, but I haven’t been able to get them to play.I’ve checked the CUE file and everything seems to check out there.

However, where the CUE file points to FILENAME.BIN, the actual file name of the game is FILENAME.bin.ecm. Would this cause a problem?

The actual filename has the extensions as lowercase, but the CUE file has the extension as uppercase (.BIN).Any thoughts or ideas? Thanks in advance:). There are a few things at play here:1.) yes, the.BIN needs to be lower-case.2.) RetroArch’s scanning feature only supports redump bin/cue pairs. If you’re using EMCs or whatever, they’re not going to show unless you use some other way to create your playlists (manually with a text editor or via a external scanning script).3.) the cue files are case-sensitive, as well, so they’ll need to match the actual files, however those end up.So, scanning isn’t going to work with your current ROMs but if you would like to load them manually through load core load content, the cues will need to point to the files in a correct, case-sensitive manner.

The messy method works just fine as Lakka will sort it out later when you get to the menu.You will want to verify that your game will launch first. So go to the lakka berry icon (first menu item all the way to the left) Load content/select file and detect core/(playstation folder name)/game.img If you are greeted with the game launching as expected or you can select the playstation emulator to use and the game works, exit the game and you can move on to the next part of this post.Anyway, how I handled the img/ccd/sub file set was to manually edit the play list.For the following example, replace gamefile.img with the img file name that you are dealing with.

Psx Cue Files

For Game Name, call it what ever makes sense, or call it what the name of the png file for the box art files name is./storage/roms/playstation/gamefile.imgGame Name/tmp/cores/(insert PSX emulator used).soName of Playstation emulator usedDETECT (detect is used for when you don’t know the exact info to put in, useful for replacing ########## crc)Sony - Playstation.lplThe emulator used varies on your setup, for me it’s pcsxreARMed as I use an ARM based system for this (Raspberry Pi 2), if you are running on PC hardware it will likely be Mednafen’s playstation emulator however it is called. Sometimes DETECT can be used and the system will guess which emulator to use, but this can be messy and sometimes not work as expected. Also to note, since you have gotten it to successfully scan one of your games, just copy and paste whatever emulator setup is used in the entry of the playlist that scanned properly. This will assist in not worrying about whether you got the right emulator. I got the IMG file to run by going through the Load Content menu! It was a semi-ordeal since it wouldn’t play it at first and would only show me the CCD file.

So then I turned off the “Filter by supported extensions” option and was able to see the IMG file, but it still wouldn’t run it. So I saw an option to download more cores (I’m assuming these are the emulators) and so I downloaded the ones associated with PlayStation.

Open Bin Cue File

Now I can go through the Load Content menu and get to the IMG file, but instead of allowing me to select a core, it automatically picks one. So I don’t know which core is being used which means I can’t update the playlist file. How can I tell which core is being automatically selected here?Slowly but surely getting there!

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