Just Cause 2 Multiplayer Mod
The Just Cause 2 Multiplayer mod we’ve has recently managed to amass 1300 simultaneous players.The mod is a beta at the moment, albeit a very popular beta with 10,000 forum users currently registered.If we were to take an educated guess as to why the mod’s been so popular then we’d probably hazard that it’s due to the absolute madness players would expect (and are indeed experiencing) playing the already over-the-top game in multiplayer. The size of Just Cause 2’s map (huge) lends itself well to becoming massively multiplayer and its range of vehicles helps provide some rather manic entertainment.The Just Cause 2 multiplayer beta only opens up from time to time, so keep an eye on the and if you’re dead set on getting a chance to have a go.If you’re at all skeptical about this being the most fun you’ve had since you discovered cap guns as a kid then just watch the trailer we’ve embedded below.
Just Cause 2: Multiplayer Mod JC2-MP is a project to bring multiplayer to Just Cause 2 in all of its magnificent glory. Imagine the chaos of normal Just Cause 2, then extending it out to dozens, hundreds, and even thousands of players. Here are the Just Cause 2: Multiplayer Mod system requirements (minimum) CPU: Dual-core CPU with SSE3 (Athlon 64 X2 4200 / Pentium D 3GHz). CPU SPEED: Info. RAM: 2GB System Memory. OS: Microsoft Windows Vista (Windows XP is unsupported). VIDEO CARD: DX10 compatible graphics card with 256 MB of.
Contents SummaryWhile JC2 multiplayer is technically a mod, it's less of a modification and more of a face-lift of the entire game. The mod removes the base game's and story elements, leaving only the island itself. However, objects from the game's files including vehicles, character models, weapons, effects, and dynamic audio can be spawned in to the game world at will. This leads to the creation of by owners who are able to put these objects to use. The vast majority of servers feature the classic script, which very basic by itself, though things like vehicle/player spawns can be added to the server's scripts folder to make the freeroam experience feel more like the one featured in the testing stage of development.Differences from the full gameIt should be noted that JC2 multiplayer sacrifices 's sense of and features an 'everything is unlocked from the beginning' type of gameplay experience on many servers. However, a sense of progression once existed to a limited extent through a currency system that was implemented during the.
Just Cause 2 Multiplayer Mod
Today progression exists primarily in roleplay and survival servers. The concept of introducing parts of the game to players all at once is a steep contrast to those upheld in the base game, which saw players being introduced to various gameplay elements incrementally rather than all at once.VisionA game developer in reply to a post questioning the implementation of teleportation: ' Because people blowing each other up or driving cars into each other, rather than spending most of their time driving to their destination, tests way more features, is more likely to cause crashes and stresses the server.' The developers' primary concern has always been testing new possibilities and moving from one stage of development to the next. The beta testing stage was strictly intended to collect feedback for the developers to use as new versions of the mod were produced, and though one might argue that the beginning, middle, end, or the entirety of the testing stage was superior to the final 'product', the point remains that the testing stage was intended to help move the mod closer to its eventual release. Presently, the developers intend to continue adding features, though the process of doing so has changed as the mod has been released.History2010: The idea for a multiplayer mod for came about when Trix, the mod's lead programmer, envisioned Just Cause 2's game world packed with other players while playing the game's demo version before its release.
He and his friend jaxm had worked on the multiplayer mods of and in the past. Just Cause 2 in its released state was seen by Trix as a perfect opportunity to use his acquired knowledge of multiplayer mod development to create a mod like no other; one that would see players packing an entire island nation, rather than just a small city as was seen in the Grand Theft Auto multiplayer mods. Trix began development by attempting to Just Cause 2. Unfortunately the developers of Just Cause 2 offered no official tools with the game's release, so Trix had to use those created by Rick, an experienced game modder who, in creating this set of tools, had spawned a fan-made. Trix, jaxm, and a few of their friends recorded videos of Trix's progress and posted them on. It should be noted that some of the earlier videos of the mod have been set to unlisted.
The mod's website first appeared for a brief time in 2010, but was taken down until 2012 when the mod resurfaced.2011: In mid to late 2010 the developers of the mod disappeared and were not seen again until June of 2012. Whoever was managing the mod's YouTube channel at the time stated that their current goal was create an artificial stream-in distance so more than just a few players could occupy the map at once.
Soon after these claims were made the team vanished and was not seen or heard from again until 2012. Few know that during the year 2011 a second team based in Germany began attempting to create their own version of the mod, posting a few sync tests on. Before the revival of Trix's mod, they even opened a website for their mod and released its source code to the public. When Trix's mod returned they gave up as their progress wasn't even close to that of Trix and his team. The lead developer of the German team has spent over 6,000 hours on the website of Trix's mod, making him the person with the out of all the registered users on the.2012: On June 16th of 2012 the JC2-MP YouTube channel released entitled 'JC2-MP - We're Back!' The developers ran many public beta tests throughout the year, during which they collected data, crash reports, and community feedback to improve stability and add new features.
This stage of development saw the implementation of a custom UI which featured name tags over other players' character models and the notorious chat function. Unlike in the 'We're Back' video, the name tags used in the public betas didn't utilize the tags that are built into Just Cause 2's UI due to a limitation regarding the amount of tags that could be displayed onscreen at once and the overall difficulty of tying in the UI of the mod into that of the game itself. The this stage of the mod's development (early to mid 2012) is considered by the mod's dedicated community to be the pinnacle of the mod's development, being the stage during which fans of Just Cause 2 got together to test a highly broken and out of sync mod that held itself together just enough to remain functional. On August 11, 2012, the most successful beta test was held. It peaked at 1,800 players at once before a limitation was implemented within the server and client that prevented the mod from ever seeing more than 1,600 concurrent users again.2013: As development progressed the community expanded, and by 2013 the mod's website had substantially increased in overall activity. Fans of the mod flocked to the forums and IRC channel to discuss upcoming features and the mod in general.
During this year the mod's developers became increasingly busy with their lives outside of JC2-MP, so it was largely the community that kept the mod relevant throughout the year. During this stage of development the developers synchronized vehicles' stunt positions, added more color to the UI,. The developers also scripted simple game modes to spice things up during public beta tests. These scripts also allowed he developers to test the possibilities of custom scripts on servers at the mod's eventual release.
Some notable highlights of the mod's development during this year were the community organized roadtrips, dreadmullet's new racing script, and the beta version of jaxm's extensive game mode, which was hosted alongside the normal freeroam server during a beta test. And In late 2013 the developers announced their plans to release the mod to to the surprise of the community. Following this release, Steam and put Just Cause 2 on sale very often to attract attention to the mod, and it definitely paid off. These sales along with the growing popularity of the mod on YouTube led many people to buy Just Cause 2 exclusively for the multiplayer mod, and therefore their impression of the game would be forever shaped by their experience with the mod.2014: While the amount of updates from the developers have been limited, this year has seen substantial growth in the field of independent server development. Since January server owners who have produced unique scripts are able to apply for their server to be highlighted on the server browser in game and on the website via. From mid to late January through mid July three servers were highlighted, though recently dreadmullet's 'Racing 1.0' server was replaced by 'Invasion Co-op', ' and 'Problem Solvers Freeplay'.2015: The announcement of was a big surprise to the developers and the rumored Steam Workshop support has still not been confirmed.
The developers have not revealed any plans for this year.Current situationQuote from the: ' It's finally out! Check out the links above and get yourself ready to go. There will be several servers running at launch, and the number of servers will only go up! Each server will have a unique experience specific to that server; simply join and you can be trying out something entirely different.
Thanks for staying with us - we hope you'll enjoy JC2-MP 0.1.0.:)'.The latest version is 0.1.4b (901)The same development team has started work on.Known features and game modesEnabled features differ by server. On some, players are also able to create their own features by writing their own scripts in the.lua file and loading them onto the game.
Known game features and modes are as follows:Number of players. Counting the main player, there's never more than 6 players in the first demonstration video. A screenshot from a later time shows a total of 40 players.
The test in February 2013 involved over 1000 simultaneous players. That server could hold 3000 players at a time. Currently some servers list their capacity as 10000 which is wrong and not possible, it is a method used to falsely attract more players, the maximum is 5000, but there's usually never over a few hundred players on any one server at a time.Other. Originally all other players had visible green markers that showed their name and distance from the player. This has later been changed to show a name and a health bar above every other player. work and are present where ever they appear in the normal game.
Weapon boxes, that appear in the in single player, do not exist in at least some servers. There are large numbers of additional parked vehicles at several settlements. These vehicles often have custom colors. For each update, staff will pick a server which they think deserves more attention and make it a 'Highlighted Server'. These will appear in Orange at the top of the server list. As of 0.1.4, earthquakes have been added into the game.
Its possible to change the character appearance on most servers. It's even possible to select a hat and sunglasses.The following varies by serverNot all servers use the same commands and scripts. The following is a guideline and will change depending on the server you are connected to./ commandsThere are various commands that allow the player to perform various actions. These commands can be used by being entered into the chat.
Just Cause 2 Multiplayer Mod Download
Different servers can allow different combinations of commands and some servers have disabled them all. '/tp (location)' will teleport you to a certain location in Panau. '/tp airport' brings you to. '/tp dish' teleports to.
'/tp skull' teleports to. '/tp mhc' teleports to. '/tp racetrack' teleports to.See the sections below for other commands.Vehicles. Each player can control their own vehicle.
Vehicles spawn at custom locations all throughout. By pressing the f key (default), players can boost the speed of their vehicle, which allows them to reach ridiculous speeds.
The nature of the function allows most land and sea vehicles to fly, albiet without much control other than increasing thrust, this is done by holding the shift key when the vehicle is at a high enough angle. If you're in the of an enemy controlled vehicle doing this, it's advised to, or off immediately when you see this occurring, or the player will get killed. An aircraft can reach the speed of about 740 km/h, which is a realistic airplane speed. Boost must first be enabled by typing '/boost' into the chat. Planes and for some reason also helicopters have a special HUD that has an artificial horizon, shows speed in km/h and altitude in meters. By default, this is off, but it can be enabled by entering '/jethud' in the chat.
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Just Cause 2 Mod
Cruise Control. Enabled using '/c #', with # being the preferred speed in km/h. Can be disabled by typing '/c' again.
Players can even customize vehicle color, which is free of charge. As of 0.1.4, certain cars are now amphibious and helicopters and other missile-firing vehicles gain a lock-on ability. Cars can have an 'underglow'. This feature can be obtained in the in-game store: 'b'Money and the storeThe in-game store can be accessed by pressing 'b'. The store allows the player to spawn vehicles.
Even vehicles are available, if the player has that DLC in their normal game. The store can also let the player replace the default by any other model. As of 0.1.4, it's even possible to buy hats.On some servers all store content is free. Money is earned in different ways (note that the ways differ in different servers):. Killing players & bounties.
Destroying submarines. Winning races. Finding cash crates. Completing derbies (higher place = more money, but never a 4-digit number). Lottery. Entering the lottery ('/lottery') will contribute $1000 to the prize.
Tron Game (see the section below). Win it and get $5000.Some servers can have a custom name for money, like 'trollars'.FactionsSome servers are about players joining a faction and battling for domination of. All settlements can be taken over, by a player who's at the settlement marker. This activates a timer (loading bar) at the top of the screen.