Rimworld Glitter Tech Guide
Jul 16, 2017 - Here is the crafting guide for herbal medicine in RimWorld. Tech level: Industrial; Base cost: 500; Industrial start cost: 500; Tribal start cost: 1500. The Glitterworld medicine is the most potent type of medicine in RimWorld.
Rimworld Glitter Tech Guide Free
I'd like my city to specialize in electronics, starting with the processor factory. One of the requirements of the processor factory is that I have to have 5 medium-tech industrial buildings in my city but unfortunately I only have low-tech industry.The industrial side of my city is pretty well off, they love to build big buildings but they're mostly large factories. I've even bulldozed them once or twice to see if they're rebuild with higher tech.
Rimworld Glitter Tech Guide Free
How do I convince my sims to build higher tech industrial buildings? In my experience so far, the most important factor in increasing industrial tech is placing a community college or university in your city. You can also accelerate the process of converting your industries to high tech by placing this near your industry. It will immediately boost their happiness (you will see green smiling faces pop up), and they will begin to develop very soon.For example, let me give you a scenario from my play time last night. I had a decent size city going (50,000 pop), with demand through the roof for residential and industrial zoning. This city is currently the only one in the region, so there were no outside factors influencing my city education level, or any sims coming from other cities for jobs.
I had a large industrial sector comprised completely of low tech dirty industry, even with a well funded grade and high school operating.Having read the tool tip for the community college, I decided to plop it on the edge of where my industrial zones met my medium to low income housing zones, as the tooltip indicated it would help boost industry and be a place for mid income sims to receive college training.The moment, and I mean literally the moment, that my community college staffed itself and opened its first classes. Every factory within 4 blocks began upgrading itself to mid-tech industry. In fact, my income dipped about $4000 while all the factories upgraded at the same time.So, in conclusion, if you want high-tech jobs, you need not only educated sims, but college educated sims, preferably university educated for the highest tech level.