Fallout 4 Custom Faction

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Minutemen are one of the main factions in Fallout 4 and following their storyline will lead you to a “unique” ending. Unlike with other factions, Minutemen do not require you to become enemies with others until the very end, so you can progress their story without locking yourself out of other faction stories.

Fallout 4 custom faction mod

Originally posted by:I started a new playthrough and I decided to roleplay it so that Vault 88 was actually a control Vault and its Vault Dwellers are now resettling and rebuilding the Commonwealth.I have mods that added some nice apparel and armor (such as Vault-Tec combat armor and an awesome security armor replacement).I am building my settlements using mainly Vault-Tec structures and equipping my settlers with Vault-Tec gear. I have also mods, mostly the good stuff from the Gunnetwork, i also found a Armor that has Division A on the right sleeve. Originally posted by:nice, so with the synth fabricator you can switch between Faces?No no, not their faces, the entire character (NPC), except their voice (only one voice for each gender). Here's a screenshot of the name of the mod at Bethesda, might be able to get it at Nexus no doubt.Now, for your 'Division A'. Perhaps you can use the synth technology 'for the Brotherhood!' , as it were.

You could scan the BoS npc's at the airport, then fabricate them (paladins, scribes, initiates, etc). Perhaps making copies of Danse, a character that will level with the player.With other mods installed. Perhaps add more to the basic reproduction, even make them additional companions with unique names.I have another Synth factory at Vault 88. I'll gather the synths together and make a screenshot. Imagine that screenshot having 'Elite' Division A personel working for you? Originally posted by:nice, so with the synth fabricator you can switch between Faces?No no, not their faces, the entire character (NPC), except their voice (only one voice for each gender).

Here's a screenshot of the name of the mod at Bethesda, might be able to get it at Nexus no doubt.Now, for your 'Division A'. Perhaps you can use the synth technology 'for the Brotherhood!' , as it were. You could scan the BoS npc's at the airport, then fabricate them (paladins, scribes, initiates, etc). Perhaps making copies of Danse, a character that will level with the player.With other mods installed. Perhaps add more to the basic reproduction, even make them additional companions with unique names.I have another Synth factory at Vault 88.

I'll gather the synths together and make a screenshot. Imagine that screenshot having 'Elite' Division A personel working for you? I have a Elite, they are Wearing Black Wolfenstein Armors with edited Emblem. Originally posted by:i have a Elite, they are Wearing Black Wolfenstein Armors with edited EmblemYes, but what level are they?

Can they level with the player with unique faces and names?Just a thought to throw your way. I can see you making troops for yourself, nothing more really.Here's a screenshot of a small batch of scanned characters at Vault 88, except for X88 and Gage, it's a motley crew of 'settlers' that I haven't released into the world yet:nicetroops?, i also have scientists, Farmers (in work gear) Patrools in the Commonwealth, i trying myself on the Minutemen, give them some other Armors and i will fully adapt them to Division A, you ahve any advice what i can do because you said troops for myself. Originally posted by:you ahve any advice what i can do because you said troops for myselfWith the synth factory (and other mods to compliment it). You could create Minute Men (scan them), and perhaps have them guard your settlement. Using a 'settler' renaming mod, you can give them unique names, SGT Rock, Private Pyle, etc.The synth workshop just basically creates a 'settler' using a scanned image. Mods that take 'settlers' to the next step could compliment your 'recruiting' (fabricating copies) of troops.For myself (example), I've been using a copy of myself (scanned), and then designating my copy as a Courser (with full gear), and placing one at each settlement. Nothing all to fancy but something to mess around with, mostly.

Originally posted by:you ahve any advice what i can do because you said troops for myselfWith the synth factory (and other mods to compliment it). You could create Minute Men (scan them), and perhaps have them guard your settlement. Using a 'settler' renaming mod, you can give them unique names, SGT Rock, Private Pyle, etc.The synth workshop just basically creates a 'settler' using a scanned image. Mods that take 'settlers' to the next step could compliment your 'recruiting' (fabricating copies) of troops.For myself (example), I've been using a copy of myself (scanned), and then designating my copy as a Courser (with full gear), and placing one at each settlement. Nothing all to fancy but something to mess around with, mostly. The Problem is they only have one voice file right?

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And what should i add to my faction (my troop building problem)? Originally posted by:The Problem is they only have one voice file right? And what should i add to my faction (my troop building problem)?Yes, one male or female voice, can't change that at the moment. Here's an old screenshot at Vault 88 that I took of Janey and June Warwick (scanned copies) outfitted in BoS attire:That's really the only thoughts I have at the moment, creating unique troops, nothing more than looks and with some NPC's they are a higher level than the basic settlers (level 1 and 2). If you want to take that to the next level then you'll have to find some more mods that help you control the NPC beyond their basic 'settler' script, something I haven't done yet myself.:/. Originally posted by:The Problem is they only have one voice file right?

Faction

Fallout 4 Faction Mods Xbox One

And what should i add to my faction (my troop building problem)?Yes, one male or female voice, can't change that at the moment. Here's an old screenshot at Vault 88 that I took of Janey and June Warwick (scanned copies) outfitted in BoS attire:That's really the only thoughts I have at the moment, creating unique troops, nothing more than looks and with some NPC's they are a higher level than the basic settlers (level 1 and 2). If you want to take that to the next level then you'll have to find some more mods that help you control the NPC beyond their basic 'settler' script, something I haven't done yet myself.:/ Alright thx, somehow the edited emblems of the Wolfenstein armors are not showing up, so I still have the swastikas/cockades, I have to dig a little bit deeper in retexturing, but I get it done, I want a black wolf head in a white circle.

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